Outsource Artist

2024-02-20
Full Time

Description

Outsource�Artist��

At Ripple Effect, an evolution of Battlefield's DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.�


Our Mission: Quality, honesty, and curiosity are of the utmost importance to us. The best artists are ?forever students,? and it?s important that our devs grow in their crafts, discover new paths, and push one another towards mastery.� We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio?s creativity.


Your Mission: As an artist on the OS team you focus on assets produced by our suite of external vendors. You will help onboard vendors, create asset briefs, review their submissions, and polish their pieces to final. In addition, you will be deployed across our internal art teams to support their needs at various points of the project allowing you to learn a variety of craft disciplines throughout your tenure. This role reports to our Art Line Manager based in our studio in Los Angeles, California.


Responsibilities:


  • Create detailed asset briefs for external vendors.�

  • Help onboard new vendors and review their asset submissions.

  • Ingest external vendor assets and polish them to final.

  • Coordinate communication between external vendors and internal art teams.

  • Gather reference materials based on the established art direction for the project.

  • Attend field trips to assist with capture reference photography and scans (photogrammetry).

Attributes:


  • Strong technical fundamentals with working knowledge of Maya, Blender or similar 3D modeling software as well as Photoshop & Substance Painter for texturing purposes.

  • Experience working with game engines like Unreal or Unity.�

  • Experience working with physically based rendering pipelines.

  • Passion for pushing asset fidelity and learning new production techniques.

  • Strong planning and prioritization skills.

Benefits


We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.�


Next Steps


As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/showreel.


US COMPENSATION AND BENEFITS


The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.


EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


HOURLY PAY RANGES


? New York (depending on location e.g. Manhattan vs. Buffalo):
� $36 - $58 USD Hourly


The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

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